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DX11 SET OBJECT SHADER TECHNIQUE
Sets the shader technique used by all limbs belonging to the specified object.
You can also set these on a per-limb basis using DX11 SET LIMB SHADER TECHNIQUE.
DX11 SET OBJECT SHADER TECHNIQUE object, technique, [pass]
object Dword The object for which to set the given shader technique.
technique Dword The shader technique to set for the specified object.
[Optional] pass Dword You can achieve multi-pass shading by chaining multiple shader techniques together for a single object / limb. This signifies the pass id to set the given shader technique to.
This function does not return a value.
OBJECT Functions Menu
DX11 Function Categories
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